So, what good are scout marine sniper rifles?
Well, for one thing, they're hitting on a 4+. which sucks right?
doesn't it?
Well, they're wounding on a 4+ all the time. does that suck? T10 usually takes S10 to do that. Am I really Going to waste a vindicator shot on a theoretical T10 model?
But, that's a big 'if he has it'
so, what makes the Scout marine so good? He certainly doesn't seem all that great. he has a low chance of wounding, doesn't he?
No, he doesn't.
Look at the characteristics of a Scout with a sniper rifle:
- BS3
- Wounds on a 4+
- Rending
- Pinning
So, sure: I am hitting on a 4+.
I am also wounding on a 4+.
What's the likelihood that I'm going to wound with that?
25%.
Don't believe me? do the maths for yourself - that's against a T10 model or a T1. it doesn't matter.
3*3 = 9
6*6= 36
9/36 = 1/4 d
So, sure. What does this mean?
1 in four will wound.
hopefully.
So, in a squad of 10 models, sitting holding an objective, that's 2 theoretical wounds, and it only takes one wound to cause a pinning test.
In the end, spacemarine scouts with sniper rifles aren't great. I'm wrong. But they sure as hell are annoying.
Consider them in an assaulty list, they'll be a target in objective based games and an annoyance in killpoint based games.
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